Virtual reality gameplay classification illustrates the multidimensionality of visuospatial neglect

Published 15th May 2024

Brain injuries can have a profound impact on a person's ability to process information in many domains, including in spatial attention. Conventional methods used to assess the extent of spatial attention following brain injuries can be imprecise, resulting in unreliable data about how many people are affected, the extent of disability and how effective treatments really are.

To address this, clinicians and researchers from The Hopkins Centre (Griffith University), Gold Coast University Hospital, and Logan Hospital have turned to immersive virtual reality (VR) as a more precise tool for assessment. Professor Heidi Zeeman, Dr David Painter, Dr Mike Norwood and their interdisciplinary and clinical team have developed a standalone VR system designed to test visual unilateral spatial neglect—a common condition following brain injury – in the form of a VR game. "The Attention Atlas" demonstrates the nuanced insights VR can provide, making it a valuable tool in both diagnosing and understanding the complexities of brain injuries more effectively.

 

Citation: 

Painter, D. R., Norwood, M. F., Marsh, C. H., Hine, T., Woodman, C., Libera, M., Harvie, D., Dungey, K., Chen, B., Bernhardt, J., Gan, L., Jones, S., & Zeeman, H. (2024). Virtual reality gameplay classification illustrates the multidimensionality of visuospatial neglect. Brain Communications. https://doi.org/10.1093/braincomms/fcae145

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